As mentioned in the previous post, over the last few years I haven't made use of or added anything to my website, due to a mixture of the system being a hassle to use and more important things taking my time. A fair chunk of my time have been devoted to my computer/software engineering degree at QUT, which has been a great experience thus far. That said, this post aims to summarise the things I've done and released that weren't added to the website during this time.
First I participated in two more Ludum Dares, three if you count the fact that I didn't make a post about Super Space Invader, the result of Ludum Dare 31. Ludum Dares 34 and 37 resulted in Labyrinthian and Keeper of the Altar, respectively. I'd count Super Space Invader, an action-packed two-button arcade shooter, as the most polished Ludum Dare game I've ever made. Labyrinthian had an interesting vibe and gameplay mechanic but was a bit letdown by its implementation. Keeper of the Altar was another well-made arcade game by my standards, with similar features to Super Space Invader; my third best Ludum Dare game in my opinion.
My GitHub has had some activity, although not nearly as much as it used to. Ammo and strong, which are my two most popular libraries, have received some amount of work over the past few years. Ammo is currently on version 1.2.1 and building on bigger aspirations for 1.3, but I haven't much time to devote to it. Strong is on version 1.0.4, receiving a couple fixes in 2016. The largest additions to my GitHub have been six projects built for units in my degree at QUT. A couple examples are an author prediction experiment on the Enron email corpus and a simple game that ran on the ATMega32U4 microcontroller.
Other than programming, I've been continuing to occasionally do some photography and videography. Check out the photo gallery on this website for some examples of the former, and my travel montage of Europe is a good example of latter.
Anyhow, that about sums up the relevant things I've worked on.