Tag: how it works

How It Works: The Thruster in Facilitated Escape

In this post I'll be taking a look at how I programmed aspects of the ship's thruster in my game, Facilitated Escape. I'll most likely be making more posts like this in the future (as in, I intend to make a series of "How It Works" posts).

Initially I had a lot of trouble getting the thruster to look right; you might be able to see some of my troubles in the Ludum Dare time-lapse. The reason for this was that I had programmed the game to move the ship on the y axis instead of moving everything else, as expressed by this code (line 72 of ship.lua)

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