Tag: ammo


Ludum Dare 27: Triad

For pretty much all of this year I haven't really been doing any game development (nor posts). But I'm starting to get back into it now; a couple weeks ago I started working on my arena shooter again, and now I've participated in the 27th Ludum Dare. It would seem my period for "not participating in the main competition" was only eight months. :P

The game I made is called Triad. You can download it from the previous link, or rate/comment at its Ludum Dare page.

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Ammo 1.0

This is just a post announcing that Ammo 1.0 has been released (changelog). After a couple months in the 0.x range, I feel it's ready to be pushed up to 1.0. Hopefully soon I can create some tutorials for the library; the documentation is complete and up-to-date, but documentation isn't particularly good at conveying the big picture.

Anyway, if you've got any feedback on the library, please let me know.

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Ammo

This announcement post is a bit overdue, but, better late than never. A short while ago, I released the first version (0.1) of Ammo, my organisational library for LÖVE. Its current version is 0.1.3. I plan to let the library stay in the 0.x range for a while as it's tested by me and any others who use it.

Along with the core library, there's a number of extensions available. The one I'm most excited about is ammo-debug, a versatile, highly customisable debugging console. It provides stuff like output logging, a command system, info graphs, and even simple live coding support. At present its version is 0.2.

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