Well, I participated once again in Ludum Dare and managed to succeed in creating a game (unlike last time). The game I created is called Amongst Shadows, and you can play it here on my website, or rate/comment on it at its Ludum Dare page.
Anyway, on with the post-mortem.
The theme was "You are the Villain"; I had hoped it would be "End of the World", given the date and that I had a good idea for it, but that was not to be. Now this was a somewhat difficult theme for me, because I hate playing characters of the evil archetype; I wasn't going to create some mindless mass-murder simulator. I decided to make the morality of your actions somewhat ambiguous. You're on an infiltration job for some mysterious organisation, you're probably a mercenary, making you morally grey. Furthermore, it isn't clear whether this organisation is good or bad, though it's hinted that they're bad.
Read moreWell, I think it's about time I made my Ludum Dare 23 postmortem. First of all, I blame not posting in a long time on my seemingly inherent laziness. Procrastination is an easy trap for me it seems, but that's another topic altogether.
Back on subject, the latest Ludum Dare took place between April 21st and 24th, with the main competition ending on the 23rd. It just so happens that this event was Ludum Dare's 10th anniversary, which is pretty awesome.
Read moreLast weekend was Ludum Dare 22, and of course, I participated. The game I created is entitled Uncorrupted; there's more information available at its page on my website and on Ludum Dare. You could also check out the time-lapse of my work on the game.
Read moreI've now released the third test build for Illusive Dreams, and as usual, it's bigger than the last one. There's eight new levels, re-arrangements of previous levels, another night time music track, and many modifications and fixes. Check it out and let me know what you think. Thanks!
I've just released the second test build for Illusive Dreams. This build has six new levels, two music tracks, chapters for level ordering (although there's only one at present), and a number of other modifications and fixes. Once again, I'd really appreciate any feedback or suggestions you might have, as it really helps to improve the game. Thanks!
Quite a bit has happened (as usual) since the last update via my blog. I've created more levels, added a system for chapters, and many other changes and additions. But there are two main things which I'll cover in this post.
First is the release of a test build of the game. I needed some people to test the game, to find problems and things that could be improved (the main thing of interest for me was the difficulty). A few people (negativeview, @PeteDevlin, @b1naryth1ef, and @headchant; thanks guys!) volunteered to test it, and gave me some pretty helpful feedback. I plan to release another test build sometime soon.
Read moreA couple days ago I felt like doing a quick game for a little change from the game I've been working on for the last seven weeks. For some reason, I decided that limiting myself to only one pixel would be a cool idea. So last night, in an hour and a half, using FlashPunk, I put together a Simon Says remake called Pixel Says.
Obviously, the only thing that I wasn't able to do successfully with one pixel is have instructions given inside the game; other than that it was perfectly possible to do.
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